PATTERNS

There are two methods for judging (Tournament director decides):
  • Point system: Competitors compete one at a time and are given a point score.
  • Elimination system: Competitors compete two at a time. One wins and moves to next level and the other is eliminated.

Criteria:

Patterns are judged on the criteria of neatness, power, speed, timing, balance, rhythm, concentration and attitude.


In the case of an elimination system and both competitors stop while doing their pattern, they will be allowed to re-start. If only one competitor stops (i.e. forgets) then the other automatically wins regardless of his or her performance.

SPARRING

Matches are continuous sparring for 1 ½ minutes (non-stop time). The corner judges award points while the center referee controls the match and gives warnings and demerit points. After the match, the points are tallied up and one competitor wins and moves to next level and the other is eliminated. In the case of a tie, the center referee may decide who is the winner or proceed with an additional 30 second round.


In the event that blood is drawn, the center referee must discuss the matter with his corner judges to determine who is at fault.

If the attacker is at fault then he/she is disqualified.

If the receiver is at fault then a warning is given to the attacker. If the receiver cannot continue the match, the attacker is allowed to continue in the division.

Legal target areas are:
    Chest
    Stomach
    kidney area
    Ribs
    Face
Sparring point system:
    Stationary Jumping
    Punch to the body 1 point 1 point
    Punch to the face 1 point 2 points
    Kick to the body 1 point 2 points
    Kick to the face 2 points 3 points

    NOTE: These points are awarded for techniques that are: Clean, legal and accurate techniques executed with power, good balance and control.

Warnings:
    Attacks below the belt
    Use of an illegal technique
    Stepping out of the ring
    Contact
    Holding or grabbing
    Pushing
    Falling down
    Continuing after referee calls stop

Demerit points:
    Every 3 warnings converts to 1 demerit point
    Foul language
    Excessive contact
    Loss of temper
    Insulting opponent
    Biting
    Scratching

    NOTE: 2 demerit points for the same reason results in automatic disqualification.